The IOS version, which was released on April 3, 2013, is a free-to-play game with buyable upgrades, such as Power Credits and Energy Cards. Recent updates have included DLC Characters such as The Red Son Pack (with Superman, Wonder Woman and Solomon Grundy) and the Man of Steel pack (it contains an exclusive Superman and Zod).
There also exists a Challenge Mode, which allows players to get exclusive Gold Character Cards by beating many battles within a certain time period.
The following characters can be claimed (that are confirmed) from Challenge Mode: Batgirl, Zod, Red Son Deathstroke, Regime Raven, Regime Aquaman, Blackest Night Batman, Hawkgirl, Elseworld Flash and Martian Manhunter, John Stewart Green Lantern, Mortal Kombat Scorpion, 600 Wonder Woman, Containment Doomsday, Boss Solomon Grundy, Darkseid, Regime Killer Frost, Red Son Batman and Arkham Origins Deathstroke.
NetherRealm teased at WonderCon a multiplayer trailer, adding new skins for existing characters and a new multiplayer system with a genuine new interface, coming soon to Injustice Mobile.
Injustice for the iOS features different gameplay than it does on its console version, resembling more of a card battle game rather than it's "fight-style" console counterpart. Players collect characters in the form of cards and use them on 3v3 battles to defeat their opponents.
The player starts with three random Bronze characters at the beginning of the game, and can get more characters by completing specific battles, buying them from the shop, or earning them as rewards from the Challenge Mode. Every character can level up, and buying more copies of characters allows you to promote them to Elite cards; every "Elite" on the character has bonuses towards Damage and Health. Character cards come in three rarities; Bronze, Silver and Gold. The higher the rarity, the better base stats come with the character. Each character has a "Passive Ability" which grants them a boost in gameplay for themselves or for the whole of the team. (For example: Superman Regime gains 50% more damage for 6 seconds at 40% health). They also have two Special Attacks which are unlocked at Levels 1 and 5 respectively. The higher the Special Attack, the more powerful it is. The first two Special Attacks can deal Special Effects such as Poison, Bleeding, Frozen, or Stun the opponent. The level 20 attack is a Super Move which is a High-Damaging UNBLOCKABLE Attack.
Each battle has a requirement of "Energy" to use before a battle starts, as many as 1-3 Energy may be used for battles. Each character has 10 Energy slots that recharge over time. If a character lacks the energy to participate in a battle, the player must wait until it is recharged or use an Energy Consumable, which can be rewarded from matches or as daily rewards. Energy can also accumulate faster for cards with the purchase of a "Support Card" for each character found in the shop or from "Booster Packs". Cards that boost Health and Damage can be found as well.
The Online Mode allows IOS players to play against other AI-controlled players. Although the multiplayer matches are not in real-time, the winner of each match gains Multiplayer Points that are added to the Leaderboard for each "Leaderboards Season." Furthermore, Gear Cards can be added to characters to increase their stats.
|Arkham Origins Deathstroke||Arkham Origins Deathstroke|
The Challenge Mode is a event that happens usually twice a month, that may last for 10-17 days. It consists of 63 battles within five certain "Sub-Challenge Stages". Each of the five challenges has a certain requirement in order to beat them or even partake in them.
- In challenge battle 1, only Bronze characters are allowed.
- One character must be on your team for challenge battle 2, 4, 5, which is different between the three.
- In challenge battle 3, only Bronze or Silver characters are allowed.
Any version of the named character will work. For example, if it requires Bane on their team, Bane, Regime Bane, or Knightfall Bane will work. In certain challenges, there are certain criteria instead of a character, such as requiring a Red Son character or a Regime character.
The battles within the challenge mode have an Energy Cost and an extra cost known as "Challenge Credits". Credits are won by doing ladders outside the challenge mode. You receive 0.5 Challenge Credits for every energy bar used. Therefore, playing 2 battles that require 3 energy bars each, you will receive 1 & 2 Challenge Credits for the two fights. Every time a challenge starts, 25 credits are awarded to the player to get started. With the completion of the challenge, the player receives 25 more credits to play the next difficulty. Without any losses, a total of 63 credits is required to beat the challenge mode completely. Credits can also be bought from the shop in quantities of 3 or 20. Credits disappear from the player when Challenge Mode ends. When a Challenge Mode is completed, a "Gold" character will be awarded to the player. Other rewards include a free Bronze booster pack, 15,000 Power Credits and a Silver booster pack. Once Challenge Mode is completed, the player may buy the same character again to promote them. Upon completion of the Expert Mode difficulty, the player also receives a uncommon Gear Card. Upon completion of the Nightmare difficulty, the player also receives a 3-star Gear Card exclusive to the challenge character. If the player has not completed it, they will not find them there. As of yet, challenge mode characters can be found in Challenge Booster Packs.
In the 1.7 Update, Challenge Mode will be repeatable up to three times if eligible. This is ONLY from Elseworld Flash onwards. For example, the challenge with Elseworld Flash will be repeatable so that's it possible to claim the prizes three times. However, with each repeat, the challenge mode gets significantly tougher; the difficulty starts from Normal, then to Expert difficulty and finally Nightmare difficulty. The same mechanic of completing the challenges one by one to get pieces for prizes will still apply. In higher difficulties, players may be rewarded with character cards of bronze or silver rarity, or very rarely gold. In the Expert difficulty, it takes 2 Challenge Credits in every battle, and in Nightmare difficulty it takes 3 Challenge Credits per battle up from the original one required. Therefore, it'll take 63, 126, and 189 (a grand total of 378 credits) to complete the Challenge mode fully. However, from the Killer Frost challenge onwards, the player only needed 1 Challenge Credit per battle regardless of difficulty.
These characters are rewards from previous (or ongoing) challenge modes.
Batgirl was brought back from NetherRealm due to customer feedback. Darkseid was brought back as a challenge on May 31, 2014. 600 Wonder Woman was brought back on June 27, 2014 for Android, while iOS had new characters added in, such as Regime Killer Frost . Other challenge characters are known to be brought back as challenges as well.
|Batgirl||Tactical Advantage: Batgirl and her team start with one bar of Power.||850||1000||192,000||Closed|
|Zod||Phantom Zone Survivor: Zod gains 20% more Health and Damage for each character on his team that has been knocked out.||800||1200||220,000||Closed|
|Red Son Deathstroke||Red Son Speed: Deathstroke and his teammates gain 5% Speed for each Red Son character on his team.||950||900||192,000||Closed|
|Regime Raven||Demon Stance: Once per match, when Raven is at 40% Health or less, her Basic Attacks Drain Power from her opponent for 6 seconds.||950||950||201,000||Closed|
|Regime Aquaman||Watery Grave: Aquaman's Super Move Drains Power from his opponents team.||800||1050||192,000||Closed|
|Blackest Night Batman||Night Strength: Batman gains 20% Damage between midnight and sunrise.||1000||800||182,000||Closed|
|Hawkgirl||Air Support: Hawkgirl and her team tag in quicker (2 second faster cool down).||900||950||192,000||Closed|
Telepathic Attack: Martian Manhunter's basic attack combo has a chance of a telepathic attack, which causes random effects on his opponent.
|Scorpion*||Fire and Blood: Scorpion's heavy (swipe) attacks deal unblockable BLEED damage over 2 seconds, and his special attacks deal unblockable FIRE damage over 6 seconds.^||950^||850||182,000^||Closed|
|John Stewart Green Lantern||Emergency Barrier: When Green Lantern or a teammate reaches 20% health, a barrier appears making that character invulnerable for 4 seconds. This can occur once per character, per match.||950||750||165,000||Closed|
|Darkseid||Empower Minions: All BRONZE characters on Darkseid's team gain +300% HEALTH and DAMAGE.||1,050||1,200||274,000||Closed|
|600 Wonder Woman||Amazonian Fury: All FEMALE characters gain 30% damage and power generation.||800||1100||201,000||Closed|
|Containment Suit Doomsday||Evolutionary Rebirth: Three times in a match, and in the face of certain defeat, Doomsday will instantly regenerate 50% of his health and power while receiving a 10% damage increase.||700||600||220,000||Closed|
|Boss Solomon Grundy||One Foot in the Grave: Solomon Grundy gains bonus DAMAGE to his basic attacks the closer he is to defeat.||550||1250||182,000||Closed|
|Regime Killer Frost||Polar Vortex: Killer Frost surrounds her opponent in bitter cold, Reducing all Healing effects by 90%. Upon Special attack activation, opponent's Power Generation and Speed are Reduced by 50%.||750||1250||211,000||Closed|
|Red Son Batman||Red Son Cunning: All Red Son teammates gain chance for UNBLOCKABLE on SPECIAL 1 attacks.||900||1000||201,000||Closed|
|Arkham Origins Deathstroke||Elite Soldier: Reaching 200% Damage on Point Blank special makes it UNBLOCKABLE and automatically CRIT. |
Bonus 8% DAMAGE per PROMOTION.
- A * denotes that this card was changed in terms of ability, damage, and cost.
- A ^ denotes that Scorpion's damage stat was increased to 950 from 750, and his ability did blockable BLEEDS and FIRE damage over 6 and 12 seconds, but were weaker in terms of damage.
Support CardsThe Flash Nightwing Batman Cyborg Green Arrow Superman Raven Aquaman Wonder Woman Hawkgirl Shazam Green Lantern Solomon Grundy Harley Quinn The Joker Deathstroke Catwoman Lex Luthor Doomsday Killer Frost Bane Black Adam Sinestro Lobo Batgirl Zod Scorpion Martian Manhunter Darkseid
- Power Surge = Both you and your opponents team has a increased Power Gain.
- Mini Boss = A Mini-Boss waits for you at the end of the battle (Varies).
- Boss = 1 Powered Up fighter against your team with Damage and Health Boosts, and Random Special Attacks.
- Random Enemies = You will not know what the enemies are until you enter the fight.
- Dampening Field = Your team generates Power at a decreased rate.
- Regeneration = Your opponents team regenerates Health.
- Radiation = Your team will constantly lose Health.
- Chaos = You have no control over when your team tags in and out.
- Countdown = You have limited time to defeat your opponents team.
- Half-A-Hero = Specials and Super move damage are reduced.
- Dead Zone = No passives.
- Life Drain = Damage taken is given to the opponent as a heal.
- No Supermoves = While the third bar of power appears disabled, no power is actually wasted if you go over the second bar.
- The Martian Manhunter support card was renamed J'onn J'onzz, leading to the belief that Martian Manhunter will be a future character card. Martian Manhunter became available as a character card for a limited time through the challenge mode; whether this influenced the name change of the support card is unknown.
- The game has Darkseid as a playable character, making Injustice mobile have an exclusive character.
- Green Lantern Sinestro and Batman Returns Catwoman are also mobile exclusive skins.
- Only Ares and Zatanna have yet to make a debut in the mobile game.
- 2.1: Added four new challenge characters, Regime Killer Frost, Luchador Bane, Arkham Origins Deathstroke and Red Son Batman. Furthermore, multiplayer has been balanced.
- 2.0: MULTIPLAYER! Added an online competitive system, gear score and equippable items, a new single player ladder, multiple new cards making most cards have a "Gold" equivalent, and Shazam. Also, the Challenge Booster Pack was added.
- 1.8: Added four new challenge characters according to the hints given, such as Darkseid, Boss Solomon Grundy, 600 Wonder Woman, and Containment Doomsday and various bug fixes. Scorpion's Card was also boosted in terms of overall damage and cost on the iOS version.
- 1.7: Added repeatable challenges, allowing challenge characters to be won repeatedly up to three times. The Man of Steel pack featuring alternate versions of Superman and Zod were added.
- 1.6: Added the Alliance Credits system.